- This topic has 10 replies, 3 voices, and was last updated 5 years, 10 months ago by .
Mixtrack Pro Drivers
Jun 25, 2015 Traktor Pro 2.7.x mapping for the Numark Mixtrack Pro 3. As close to Serato mapping as possible with added Fader start and flux mode. I have included a second.tsi without fader start if you do not like that feature. Apr 11, 2014 I own a Mixtrack Pro that came with Virtual DJ Pro but now I have Traktor Scratch Pro 2 and after I mapped it to work, but I am not getting any sound out of my headphones. Is the mixtrack pro only compatible with Traktor LE? How Can I fix this problem? Is a soundcard necessary in this situation? I am using 1 of the outputs of the mixtrack pro into my aux jack in. May 31, 2014 Home › Forums › DJing Software › Traktor Gain vs Volume and increasing volume of CUE / Headphones This topic has 10 replies, 3 voices, and was last updated 5 years, 10 months ago by Isaiah Furrow. Viewing 11 posts - 1 through 11 (of 11 total) Author Posts May 15, 2014 at 3:18 am Continued. Lew's Mixtrack Pro mapping for Traktor Pro 1.2.7 (4 hot cues) This is a basic 2-deck mapping for Traktor Pro 1.2.7 Set Traktor to use 4 FX units, all set to chained mode for this mapping to work properly.
Mixtrack Pro Guitar Center
- What is the difference between increasing the GAIN of each deck (knob on top of filter), increasing the volume of each track, and the main volume?The headphones I use sometimes sound a little bit low. Altering the volume controls does nothing to the headphones volume – it only makes a difference to the actual output on the speakers. The CUE GAIN is set to MAX. What I noticed, is that the CHANNEL GAIN does make a difference. Also, the track sounds much louder on the headphones if I put the CHANNEL GAIN up to max (+12db).Does it make sense to increase the CHANNEL GAIN for each side to maximum, and then lower the volume? This way, I can still adjust the speakers, and hear my headphones to the max. Would I be introducing distortion or something similar to the sound output on the speakers? The sound in the headphones sounds pretty clear to me.First of all there is a good article on volume and gain settings on the blog. Look for it.Gain is the level of the track as it comes in to your controller/mixer (it’s also called trim on some brands). This is the volume BEFORE the channel fader. The channel volume fader then determines how much of that (gained) signal goes to the master output. The master output volume then determines how much signal is sent out of your controller to the PA (or club mixer or whatever is behind it).Since headphone cue is also a PRE-fader signal (i.e. not influenced by the channel fader position or the master output level), the only thing controlling the volume in your headphone is the level of the incoming track. Which you have set with the gain knob.Unfortunately for you, setting the gain to max is a VERY bad idea.The correct workflow is:
1) play a louder bit of the new track (listen in your headphones)
2) use gain/trim to get the average signal to 0dB (if your controller has level meters), with the peaks going to +3db or so (if you set gain to max, your input signal will be in the red and distorting).
3) Now you can use the channel fader to regulate the amount of channel volume you want in the mix.Since you didn’t say what controller you use, it’s a bit harder to point out the specifics.If you have a controller that is USB powered, then chances are that you might suffer from relatively low headphone volume, especially in combination with a set of headphones that aren’t very “loud” by themselves (the efficiency of headphones is not the same. Not every milliWatt of headphone power is turned into the same amount of sound pressure = volume). Powered controllers have way less problems, because there is just more power available coming from an outlet than you can get from a USB port on your computerIt’s really weird that you say the channel gain makes a difference to the volume in your headphone. This is not normal behaviour. The whole idea behind having cue buttons and a headphone is that you can pre-listen to a track before the signal goes to the master.But please, do NOT run +12dB gained stuff into your controller. It will be distorted before it hits the channel fader and played on high volume to speakers potentially damage those too.Tell us what controller you are using and we could give you a bit more specific tips.Greetinx.I don’t know these headphones. The controller is USB only, so that is always a challenge.Since the MT Pro 2 has no level meters (I think?), you will have to watch the gain levels in your software I guess.I assume you have the cue/pgm knob turned all the way to the left (cue) and you already said you have the cue gain on max.That seems all you can do.There have been mentions here on the forum in earlier posts on what are “loud” headphones. Might look into that.
Alternatively you could opt for a seperate headphone-amp.disclaimer: I have no experience with these amps. This is one of the cheaper ones. You can get them as high as 120+. Assuming that, as in anything sound reproduction, you get what you pay for. Most seem to have rechargeable batteries that charge through a usb connection. So if you hook up the USB during a gig, you don’t have to worry about your battery levels.Hope that helps.Greetinx.The problem is that what you get out of the headphones when your gain is set correctly is the maximum amount or (non-distorted) signal that you can get out of your headphone socket.Even the “quietest” headphones can play loud enough if you put enough power into them, the trouble is, your controller can’t do more power without going into the red.Maybe the terminology is wrong. It’s not the loudness of the headphones that matter, it’s the efficiency. And efficienty is the amount of volume (sound pressure level) per milliWatt of output power. Your headphones have relatively big drivers (50mm) which is great to produce loud bass. It also means a lot of power is needed to move the drivers and air to get the volume up there.I downloaded Visual Studio 2015 Community from. G exe has stopped working in dev c++ windows 10. If you see the website in French then the online installer you'll get will also be in French.Hope that makes sense.Greetinx.– Get a better pair of headphones that have higher sensitivityBetter as in more dB/mW, yes– Buy a headphone amp (if it works)Also correct– Buy a powered controller which can output more power on the headphone socketTrue tooGood, hope it solves your problem!Thanks for the update, we really appreciate that.Greetinx.I have a Mixtrack Pro 2 and Numark Redwave cans…. The Redwaves are plenty loud when driven off of something other than the MTP2, for instance, when connected to my home stereo surround unit, my old Sansui 6060 amp that is in the mancave powering the practice setup, a Numark iM1 mixer, a Stanton M.203 mixer, etc…. when powered by something decent they are loud and clear, but NO headphones I have or have borrowed, will get loud enough to be usable in a “gig” situation where the PA is really loud. I would imagine that there are far better phones out there, but I wager that most will still be problematic when powered by the MTP2 and in a loud setting. I have one workaround that I’ve used once, hooking the phones output of the MTP2 into an open channel of an analog mixer, then using the mixer as a “headphone amp” so to say…. I will look into getting a device like the one linked to above, but for now the MTP2 is a practice tool and used for smaller gigs, hoping my Terminal Mix 8 gets here soon. Thanks to all who make DDJT so great! Keep shining folks, Moonshadow
Mixtrack Pro Numark
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Oct 01, 2015 Traktor not finding my headphones, can only find my spekaers (self.traktorpro) submitted 3 years ago by derderppolo. So I'm using a Numark Mixtrack Pro 3 and Traktor Pro 2.7.1. After setting up the.tsi files and mapping everything, it all works great. Except, when I plug my headphones into the headphone jack at the bottom of the Mixtrack.